IS-EUD 2017

6th International Symposium on End-User Development

June 13-15

Eindhoven University of Technology

Software developers cannot easily anticipate idiosyncratic needs of end-users that are not always known at the time software is designed and developed, but rather emerge during use of systems and services, as this use is embedded in practice in a specific context.

End-user development is a field that aims to empower end-users who are not necessarily experts in software development, to create their own software to address their specific needs. End user development is an interdisciplinary field that traditionally relates to areas such as psychology of programming, empirical studies in software engineering, human computer interaction. Technological trends like ubiquitous computing, tangible and embodied interaction, and the internet of things, have renewed the interest in end-user development for diverse audiences looking into industrial design, online communities, open innovation and crowd sourcing.

IS-EUD is a bi-annual event, that gathers researchers interested to extend our knowledge about how to design end-user development technologies and to provide scientific accounts of phenomena surrounding end-user development practices. IS-EUD cuts across application areas such as ubiquitous and wearable computing, online communities, domotics, robotics, games, etc.

IS-EUD 2017 in Eindhoven focuses on the topics of empowerment and materiality. We are looking for research into EUD technologies that empower end-users to magnify their reach and control over the physical world, that allow them to engage actively in societal trends and transformations. The theme that was business this is personal, aims to emphasize the personal involvement and engagement of end-users, the application of end-user programming beyond the professional environment looking also at discretionary use of technologies.


The conference welcomes contributions that

  • describe new, simple and efficient environments for end-user development
  • describe new processes and methods for designing open ended solutions and empowering users to cover the last mile of software development,
  • present case studies and design implications on challenges and practices of end user development and user creativity
  • develop theoretical concepts and foundations for the field of end-user development

Specific topics include (but are not limited to) the following ones:

  • End User Development and Internet of Things
  • End user development in daily life
  • Technologies and infrastructures for end user development
  • Methods and tools for end user development
  • Case studies of end-user development
  • Crowd Sourcing design and development work
  • Recommender systems to support end user development
  • Cultures of participation and meta-design approaches
  • Open ended design
  • Web 2.0 and mash-up technologies enabling end-user development
  • End-user development and robots
  • End User Development of Context-dependent Applications
  • Technology acceptance and adoption studies
  • Evaluation of end user development technologies
  • End users as designers of interactive systems and environments


We invite two different types of paper submissions:

  1. long papers, up to 16 pages, describing original unpublished research making a substantial contribution to the research field.
  2. short papers, up to 8 pages, describing original unpublished research, making a small but solid contribution to the field.

All submissions will be reviewed by the Program Committee. Accepted papers (both long and short) will appear in the archival proceedings of IS-EUD 2017, published by Springer in the Lecture Notes on Computer Science (LNCS) series, and will be presented in plenary sessions of the conference.


The review process for this category is double-blind, thus submissions must be anonymized. Papers must be carefully formatted according to the Springer LNCS format

Authors may submit and update their submission through the EasyChair system until the paper submission deadline.

Important dates:

  • Paper submission:
  • Notification:
  • Camera-ready:


Work in progress submissions are intended for presenting preliminary results or tentative findings and position papers. The authors of accepted contributions will have the opportunity to give an oral presentation during parallel sessions. Accepted abstracts contributions will be published in an extended abstracts volume.


Authors may submit and update their contribution (up to 4 pages) through the EasyChair system by . Work in progress submissions should be formatted according to the Springer LNCS format.

Important dates:

  • Submission:
  • Notification:
  • Camera-ready:


Submit a proposal formatted according according to the Springer LNCS format.

The proposal (up to 4 pages) should be structured accorded to the following:

  • Abstract (150 words maximum)
  • Topics to be covered and their relevance to the EUD community
  • Detailed description of the planned demonstration activity
  • Diagrams or screenshots (if relevant)
  • Supporting documentation (e.g., project website)
  • References

Organizers may submit and update their proposal through the EasyChair system until the proposal submission deadline.

Important dates:

  • Submission:
  • Notification:
  • Camera-ready:
  • Demonstrations date:


High quality workshops, aligned to the themes of the conference, provide an informal setting where participants have the opportunity to discuss specific topics in an atmosphere that fosters the active exchange of ideas.


Workshop proposals (up to 4 pages) must be carefully formatted using the Springer LNCS format. Workshop organizers may submit and update their workshop proposal through the EasyChair system until the deadline.

Important dates:

  • Proposal:
  • Notification:
  • Camera-ready:
  • Workshops date:


The IS-EUD Doctoral Consortium is intended to bring together PhD students working on theory and application of EUD. We particularly encourage students that are somewhere in the middle of their research to submit to this workshop.


Applications to the Doctoral Consortium (up to 4 pages) must be carefully formatted the Springer LNCS format.

Authors may submit and update their submission through the EasyChair system until the submission deadline.

Important dates:

  • Submission:
  • Notification:
  • Camera-ready:
  • Doctoral consortium date:
  • June 13 (Tuesday)

    Workshop (full day): SEMS: 4th workshop on Software Engineering Methods in Spreadsheets
    Workshop (half day): 2nd workshop on End-user Development in the Internet of Things Era (cancelled)
    Doctoral Consortium
    Workshop (full day): SEMS: 4th workshop on Software Engineering Methods in Spreadsheets
    Workshop (half day): 2nd workshop on End-user Development in the Internet of Things Era (cancelled)
    Doctoral Consortium

    June 14 (Wednesday)

    Welcome by the chairs and opening the event

    Opening keynote

    Play and Civic Interaction Design.
    Ben Schouten

    Paper session 1. Environments for EUD

    Programming IoT Devices by Demonstration Using Mobile Apps
    Toby Jia-Jun Li, Yuanchun Li, Fanglin Chen and Brad A. Myers

    Personalizing a Student Home.
    Luca Corcella, Marco Manca and Fabio Paternò

    GURaaS: An End-User Platform for Embedding Research Instruments into Games.
    Carlos Santos, Javed-Vassilis.Khan, Panos,Markopoulos


    Parallel sessions (WiP)

    TAPASPlay: a Tangible Game-Based Learning Approach to Foster Computational Thinking Skills
    Alessio Malizia, Tommaso Turchi, Federico Danesi, Daniela Fogli and David Bell

    Exploring the use of Augmented-Reality to support end users in physical computing tasks
    Alberto Ruiz, Andrea Bellucci, Paloma Díaz and Ignacio Aedo

    An End-User Tool for Creating Augmented Reality Experiences
    Alvaro Montero, Telmo Zarraonandia, Paloma Díaz and Ignacio Aedo

    CCBL: A new language for End User Development in the smart homes
    L. Terrier, A. Demeure and S. Caffiau

    Community end-user development: Patterns, platforms, possibilities and problems
    Susanne Bødker and Peter Lyle

    Supporting Spreadsheet Maintenance with dependency notification
    Sohon Roy, Felienne Hermand and Arie van Deursen

    Coffee and demos

    Paper Session 2. The User in EUD

    Public Staff Empowerment in e-Government:A Human Work Interaction Design Approach.
    Stefano Valtolina, Barbara Rita Barricelli, Daniela Fogli, Sergio Colosio and Chiara Testa

    End User Comprehension of Privacy Policy Representations.
    Sophia Kununka, Nikolay Mehandjiev, Pedro Sampaio and Konstantina Vassilopoulou

    Integration of Empirical Study Participants into Mobile Data Analysis through Information Visualization.
    Thomas Ludwig, Kevin Schneider and Volkmar Pipek

    (S) Potential financial payoffs to end-user developers.
    Christopher Scaffidi

    Social event

    June 15 (Thu)

    09:00 -10:30

    Paper Session 3. Tools in EUD

    Tools of the Trade: A Survey of Technologies in End-User Development Literature.
    Monica Maceli

    What Ails End User Composition: A Cross-Domain Qualitative Study.
    Vishal Dwivedi, James D. Herbsleb and David Garlan

    Participatory Design of Tangibles for Children's Socio-Emotional Learning.
    Rosella Gennari, Alessandra Melonio and Mehdi Rizvi

    (S) Quando: Enabling Museum and Art Gallery practitioners to develop Digital Interactive Exhibits.
    Andrew Stratton, Andy Dearden, Chris Bates


    Paper Session

    Semi-automatic Extraction of Cross-table Data from a Set of Spreadsheets.
    Alaaeddin Swidan and Felienne Hermans

    (S) Specification of Complex Logical Expressions for Task Automation: an EUD approach.
    Giuseppe Desolda, Carmelo Ardito and Maristella Matera


    Closing Keynote

    Collective Innovation.
    Steven Dow
    Closing of the symposium

    Opening Keynote: Ben Schouten

    Title: Play and Civic Interaction Design

    In this lecture we will address a changing perspective on design, one in which users are defined as social and economical actors who co-create products and services. We will see that the role of play in its contemporary and digital form for instance through games, apps, interactive toys is essential in this process. With civic interaction design, we mean the design of products and services that enable citizens to improve the quality of both their individual and communal lives, and that equip them with agency to act as citizens.

    This lecture consists of two parts. The first part focuses on our research in play and civic interaction design. We will define play in its digital form and its intrinsic qualities, such as fun, experience, creation, collaboration, and competition. Next, we will show that through these qualities a new digital culture has emerged in which, instead of a top-down, one-to- many vertical cascade, we find bottom-up, many-to-many, horizontal, peer-to-peer communications. The main focus in this lecture is on the challenge of how to design for these collective opportunities, e.g. in health care, education and city planning.

    Short Bio:

    Ben Schouten holds degrees in arts and mathematics. In 1996 Ben Schouten founded, providing innovative internet related solutions. Together with the Dutch Design Institute (Vormgevings Instituut), Desk was internationally acknowledged with a webby award in gaming. In 2001 he received his PhD for his thesis on content based image retrieval and interfaces that allow browsing & searching for images in an intuitive way, according to human perception.

    Ben Schouten founded a research group in Biometrics and Human Behavior Analysis at the Centre for Mathematics and Computer Science (CWI, Amsterdam) and taught at the Utrecht School of Art & Technology (HKU) in Interaction Design and Gaming. In 2010 he was appointed Full Professor Playful Interactions in Smart Environments at Eindhoven University of Technology and in 2013 Lector of Play & Civic Media Research at Amsterdam University of Applied Sciences. His group focuses on play for social innovations, citizen empowerment and culture. He is an advisor for the European Commission on the ‘Internet of Things’ and has written 100-plus publications at the intersection of play, games, participatory design and citizen empowerment.

    Closing Keynote: Steven Dow

    Title: Collective Innovation

    Society’s most daunting problems call for new strategies that engage many diverse stakeholders into the design process in order to solve bigger and messier problems. While the Internet makes it easy to find and coordinate people, we need to advance fundamental knowledge and technologies for "collective innovation", where groups collectively explore and refine solutions for big problem spaces. To explore this, my research group contributes novel interactive systems to better understand 1) how to synthesize large collections of prior research and examples in order to frame appropriate research questions, 2) how to productively select and build on the most promising and creative ideas, and 3) how to effectively engage in large-scale participatory design by gathering feedback from communities of stakeholders and through crowdsourcing and social media. To guide and motivate the design of these systems, this research builds on (and draws explicit links between) theories of design thinking and collective intelligence.

    Short Bio

    Steven Dow is an Assistant Professor in the Department of Cognitive Science at UC San Diego where he researches human-computer interaction, social computing, and creativity. Steven received the National Science Foundation CAREER Award in 2015 for research on "advancing collective innovation." He was co-PI on three other National Science Foundation grants, a Google Faculty Grant, Stanford's Postdoctoral Research Award, and the Hasso Plattner Design Thinking Research Grant. Before UCSD, Steven was an Assistant Professor of Human-Computer Interaction at Carnegie Mellon University and a postdoctoral scholar in Computer Science at Stanford University. He received an MS and PhD in Human-Centered Computing from the Georgia Institute of Technology, and a BS in Industrial Engineering from University of Iowa.


    Early bird registration rate
    (available until May 11)
    280 Euro
    Early student rate for students
    (available until Many 11)
    230 Euro
    Standard registration rate
    (after May 11)
    320 Euro
    Student rate
    (after May 11)
    280 Euro

    Cancellations before May 11, 2017 are refundable minus 50% of the fee.
    To register please follow this link:


    Eindhoven has developed itself into the capital of Dutch design, with a special emphasis on high tech industries. The city is located in the so-called 'Brainport Region': a region in the Netherlands known for its high density of creative industry, high-tech industry and design education, for which it was awarded “world’s smartest region 2011”. Also, Eindhoven is host to the yearly Dutch Design Week: an event that showcases Dutch design to an ever-growing international public.

    Eindhoven University of Technology (TU/e) is a research-driven, design-oriented university of technology with a strong international focus. The university was founded in 1956, and has around 8,500 students and 3,000 staff. TU/e has defined strategic areas focusing on the societal challenges in Energy, Health and Smart Mobility.

    The Symposium will take place at the Zwaarte Doos (black box) building of the TU/e campus in Eindhoven located at a five-minute walk from the train station of Eindhoven.

    Conf. Chair
    Panos Markopoulos, Eindhoven University of Technology, the Netherlands
    Program Chairs
    Simone Barbosa, Pontifical Catholic University of Rio de Janeiro, Brazil
    Fabio Paterno, Consiglio Nazionale delle Ricerche – ISTI, Pisa, Italy
    Short Papers
    Simone Stumpf, City University London
    Stefano Valtolina, Università degli Studi di Milano, Italy
    Work in progress
    Javed Vassilis Khan, Eindhoven University of Technology, the Netherlands
    Iris Soute, Fontys University of Applied Sciences, Eindhoven, the Netherlands
    Barbara Rita Barricelli, Università degli Studi di Milano, Italy
    Industrial Liaison
    Dima Aliakseyu, Philips Lighting
    Andrea Bellucci, Universidad Carlos III de Madrid
    Doctoral consortium
    Antonella De Angeli, University of Trento, Italy
    Antonio Piccinno, University of Bari, Italy
    Bruno Azevedo Chagas, Pontifical Catholic University of Rio de Janeiro, Brazil
    Nikolaos Batalas, Eindhoven University of Technology, the Netherlands
    Giulio Galesi, Consiglio Nazionale delle Ricerche – ISTI, Pisa, Italy
    Local arrangements
    Rosalinde Kennis, Eindhoven University of Technology, the Netherlands
    Jesus Munoz, Eindhoven University of Technology, the Netherlands

    Program Committee

    Ignacio Aedo
    Universidad Carlos III de Madrid
    Barbara Rita Barricelli
    Università degli Studi di Milano
    Andrea Bellucci
    Universidad Carlos III de Madrid
    Giuseppe Desolda
    Università degli Studi di Bari Aldo Moro
    Thomas Herrmann
    University of Bochum
    Carlos Jensen
    Oregon State University
    Catherine Letondal
    Thomas Ludwig
    University of Siegen
    Monica Maceli
    Pratt Institute, School of Information
    Alessio Malizia
    Brunel University
    Anders Morch
    Department of Education, University of Oslo
    Antonio Piccinno
    University of Bari
    Volkmar Pipek
    University of Siegen
    David Redmiles
    Department of Informatics, Donald Bren School of information and Computer Sciences
    Carmen Santoro
    Carla Simone
    Universita' Milano Bicocca
    Clarisse de Souza
    Lucio Davide Spano
    Simone Stumpf
    City University London
    Daniel Tetteroo
    Eindhoven University of Technology
    Volker Wulf
    University of Siegen
    Tom Yeh
    University of Colorado Boulder